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With Kristin Adolfsson (Studio Art Dir., King), Nick Allen (VP Esports, Twitch), Mehrnaz Bari (AI programmer, Paradox), Mathew Anderson (Chair, IGDA SIG), Lana Bachynski (Animator, Blizzard), Jesse Barker (Software Developer, Unity), Lars Bishop (Sr Developer, NVIDIA).
Wed, Mar 01, 2017 @ 09:30 AM   $1399   Moscone Convention Center, 747 Howard St,, between 3rd 4th St
 
   
 
 
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The Summits at GDC return this year February 27th 28th (Monday & Tuesday) for two days of lectures, panels, postmortems and more, to foster community-building within specific sectors of the game industry. From year to year, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.

What's the Game Developers Conference?
The Game Developers Conference (GDC) is the world's largest professional game industry event.

GDC attracts over 27,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry. GDC is produced by the UBM Game Network.

This market defining conference features over 500 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development and VR topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant development tools, platforms and services helping to drive the industry forward. The conference also features the annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.
 
 
 
 
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